- General Information
- Impressions
What´s about Hangarball?
This venue based on a primary version of an Antarctica-Mod.
Meanwhile Hangarball almost scaled up to a self-contained venue, it contains components of Ruhrmansk, HelterSkelter and additionally totally new objects (ring, fences, etc.).
The terrain is composed of elements from Antarctica and Lunar. But these parts were modified in form, dimension and arrangement that strange you will never recognize them during the game (except for some “peanuts”).
Hangarball – special features
Forget it to look for routes. There are none! You find balls exclusively inside the hangar!
This venue was built for to let off steam, to smack or to whoop it up.
And that happens inescapably. As you can collect balls and weapons predominantly inside the hangar, you have no chance to avoid the confrontation with your competitor. In the same manner you will try to find shelter starting from the hangar, fly by the runway, through a hollow inside the scratch on the way to the ring.
There are barely alternatives.
The hangar is located in a huge scratch which is closed upwards by fences.
It is essential to help oneself by collecting not only the lying and floating balls inside the hangardome but also the “ballcloud” in the rear corridor.
Mode Random:
Shocking! The prevailing weapon is here the Shockwave! Of course some other weapons are disposed however just to support the use of the Shockwave. Well, here you could dive into an ocean of golden balls unless someone would pull the plug constantly.
In this mode you will find heavy traffic on the runway So there is no absence of boosts anyway.
Mode Fixed:
Close to burst! The prevailing weapon is here the Inflator! You will find several weapons too for supporting your main weapon.
The ballcloud is composed gaudy here. It looks even more nicely while the inflated balls block your pass in gold, blue or red and send you to go west by exploding as a mini-schockwave.
Lets collect strikes for the true gamble to the inescapable condition.
Most welcome to hardest Mod in the history of Clusterball!
Ok, that´s it so far. Any questions? Just write a post into the Forum!
Enough read for now, slip into Hangarball and beat it!
Gliderpainting, unusual policy, consideration? Forget it!
Shockwaveriding is hip!
We like to say thanks from the Team of “Made of Dreams” to our test pilots: Bremse, Elver, ghs2001, Leiche, mavs, submaniac und Wambo
for the conversion to v1.3: Feuerpfeil
for the complex ball-arrangement: RinDorBrot
for the sonic prelude: Intro by Andreas Mörgle (alias DJ Blueeyes)
and all other members of the CB-Community, who take part for the development of this venue.
Impressions




