Hi friends of CB
i'd like to get an overview about a few questions!
What do you really like:
a new clusterball?
a better old clusterball?
leave it alive as it is?
cu @ the sky
Feuerpfeill
Next Generation of Clusterball
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Next Generation of Clusterball
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Re: Next Generation of Clusterball
Honestly we probably would all love to have a brand new Clusterball. With state of the art graphics, a venue builder, new weapons and more players in one game. Until then we should keep the old version online
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Re: Next Generation of Clusterball
Mahlzeit!
I like "Retro Style". For me it's enough the old Clusterball running on Windows, Linux, Mac.
But a better new version, with more features, running on all devices (Android, iOS) are also fine.
Therefore my vote: "a better old clusterball"
I like "Retro Style". For me it's enough the old Clusterball running on Windows, Linux, Mac.
But a better new version, with more features, running on all devices (Android, iOS) are also fine.
Therefore my vote: "a better old clusterball"
Wer Rechtschreibfehler findet, darf sie auf keinen Fall behalten. Sie sind unverzüglich beim Verursacher abzugeben und auf keinen Fall für den eigenen Gebrauch oder öffentliche Vorführungen zu mißbrauchen.
Re: Next Generation of Clusterball
I wouldnt mind a new version. Or the old version a bit more accessible by putting it on steam or a similar platform.
hope to c u online someday!
/antus
hope to c u online someday!
/antus
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Re: Next Generation of Clusterball
did anything happen with the clusterball 2 i heard about years ago?
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Re: Next Generation of Clusterball
As far as the CB2 project that RI had. What I know...
*They had built a venue and where doing some testing
*They had made water effects for the game, that you can see on the trailer apparently it was well in development and there is an article about that you can find on google scholar.
*They did not manage to get the publisher who would bankroll it tho. I guess and that is my best guess, they did the VP4 and iphone releases in a bid to get the money for the development.
Then financial crash happened. Company got folded.
*They had built a venue and where doing some testing
*They had made water effects for the game, that you can see on the trailer apparently it was well in development and there is an article about that you can find on google scholar.
*They did not manage to get the publisher who would bankroll it tho. I guess and that is my best guess, they did the VP4 and iphone releases in a bid to get the money for the development.
Then financial crash happened. Company got folded.
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Re: Next Generation of Clusterball
makes sense!
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Re: Next Generation of Clusterball
Hello feuerpfeil,
i like a new clusterball. Like the great Trailer of CB2 shows.
You can ativate some old Veues for a "Flashback weekend" for example.
i like a new clusterball. Like the great Trailer of CB2 shows.
You can ativate some old Veues for a "Flashback weekend" for example.
Re: Next Generation of Clusterball
I think the gameplay of Clusterball is still unique. So there is still commercial potential to develope a state of the art Clusterball version. It was never easier to develope games with game engine and sell them on Steam or some other platforms.
It is also thinkable to make a full conversion via scripting with an existing game engine.
However it needs manpower and knowledge to do that. Things don't happen on their own. I tried to work myself into lua scripting around 2010 to make a full conversion with the CryEngine wich was state of the art at that time. I gave up because of the lack of tutorials for that.
A project like this is not a one man show, you need software developers, graphic designers etc.
But there is also the alternative to suggest that idea to a existing game developer company...
It is also thinkable to make a full conversion via scripting with an existing game engine.
However it needs manpower and knowledge to do that. Things don't happen on their own. I tried to work myself into lua scripting around 2010 to make a full conversion with the CryEngine wich was state of the art at that time. I gave up because of the lack of tutorials for that.
A project like this is not a one man show, you need software developers, graphic designers etc.
But there is also the alternative to suggest that idea to a existing game developer company...